Overview page: https://www.gog.com/en/anniversary
Direct sign up for Galaxy Linux beta: https://www.smartsurvey.co.uk/t/YEF5EV/
Overview page: https://www.gog.com/en/anniversary
Direct sign up for Galaxy Linux beta: https://www.smartsurvey.co.uk/t/YEF5EV/
Good to know, and hopefully I step in the right direction, but for me it’s too little too late, since I first requested GoG to port their stuff to Linux, Valve has:
And in short has spent lots to increase Linux adoption. I might install it and check out some old games that might not be available on Steam if they have an easy way to run them like Proton. But I have since spent thousands on Steam, not to mention I mostly use Steam as my main UI on most of my gaming systems.
Valve also has the absolutely massive advantage of a significantly larger amount of income. It’s like complaining that an indie game doesn’t have the graphics that a AAA game has. Sure, it’s great that Valve is contributing some amount to Linux, but they can afford to. It’s also not purely to be nice either. They are expecting the investments to have returns.
I’m not going to complain that GoG took a while. I’m only going to be happy they eventually have taken the step. It’s probably at no insignificant cost to them, and they easily could have just not bothered, but they see the market moving and are trying to get ahead of it.
First of all let’s get something out of the way, I don’t think Valve is doing anything to be nice, they’re doing it because it’s in their best interest, however their best interest happens to align with mine.
I don’t expect GoG to do what Valve is doing, but porting Galaxy to Linux has been the most requested feature on GoG for a LONG while, and honestly it’s not that hard to do, especially considering they have a Mac version. If they can’t even dedicate one programmer for one month to implement the most requested feature for their app, and allow me to play their games on my “steam machine” then they don’t really care about my money.
Difference is, Gog has the moral high ground so to speak. In Steam you don’t own shit - sure, there are convoluted ways to download the installer archives, but it’s a joke compared to GOG.
Other than that, I agree with everything you said.
There are actually many DRM free games on Steam [link], most notably Cyberpunk 2077.
If by many you mean 5%, sure.
Cyberpunk 2077 is DRM free because it’s made by CD Projekt Red, the same company that runs GOG…
True, they owned it when CP2077 was released.
They no longer own it though.
That doesn’t explain the thousands of other DRM-free games on Steam though.
In Steam you can’t make an informed purchasing decision to only get a game if it doesn’t have DRM, because they don’t inform you of it upfront.
Further, steam-api is itself a light form of DRM, even if it can be mostly worked around by those with sufficient technical proeficiency by using something like the Goldberg Emulator.
Meanwhile in GOG no games have DRM and you can definitelly make an informed purchase decision that considers the presence or absence of DRM there.
Your argument would have weight if Steam gave you the choice of not buying games with DRM if you didn’t want to by informing you of which have it and which don’t, but that’s not at all the case - you buy the game and only after that do you discover if your brand new single player game phones home every time it starts and refuses to run if there’s no Internet connection.
This is just total crap. Every game on Steam tells you if it has a 3rd party launcher, anti-cheat and if it requires an internet connection. No other store discloses stuff so consistently and in such detail that I know of.
That’s an outright lie.
For example, this has no “requires internet” disclosure and yet if you try and start it offline for the first time it won’t run and even after that if you have it offline for more than a week or so it stops working (I know because it happened to me on vacations).
Most games integrated with the Steam API require the game to be online and able to reach the Steam servers both for first start and at least once in a while, something that’s not disclosed in the Steam store page for those games.
Further, it doesn’t get more consistent as disclosures on DRM go than GOG’s “None of our games have DRM”, so your “no other store” is also a lie.
If you’re going to fanboy for Steam, at least stick to their true qualities and don’t make shit up.
I feel like this and DRM are the two things people point out as GoG’s benefits, but first of all GoG also sells you a license, so it’s EXACTLY the same as Steam. The “difference” is in the other point, because without DRM games bought on GoG can be backed up and installed again without needing GoGs approval, but this ignores two HUGE caveats:
All in all this means that in regards to ownership morally GoG is essentially the same as Valve, they just have better PR about it.
PS: To give credit where it’s due, GoG is a lot more restrictive with what DRM it allows, and you can expect most of the game you bought to be playable without DRM there. However I feel that allowing me to play on my libre OS is a lot more morally significant than the difference between those two DRM stances.
Genuine question, can you start these DRM free games that you own via steam without the steam launcher?
Absolutely, otherwise the game wouldn’t truly be DRM free. There are some games that have a different version on Steam that on GoG where the game crashes if it can’t find steam running, IMO those are badly programmed games and while it is technically DRM I would put those into a category of unintentional DRM, and there is an easy crack which is to replace the steam library they ship with with a fake one that replies as if it were steam. And while easy to do I would not call those DRM free.
TIL, I thought all steam games had to be run via the steam launcher.
95% of them do.
Further, even if they are integrated with Steam via the Steam API (they literally are shipped with a steamapi.dll), you can usually get around the soft DRM of it using something like the Goldberg Emulators (basically a version of that DLL that doesn’t connect to Steam’s systems).
The problem is that if you care about games having or not DRM, you can’t make an informed purchase decision in Steam because they don’t give you information about that when you’re considering buying a game, so you only find that out after you bought it.
This is even more of a problem that merelly single player games that won’t run offline because some forms of DRM which aren’t phone-home DRM can still make it impossible to run that game with Wine or Proton - I have a game from Steam which won’t at all run in Linux no matter what I do, yet a pirated version of it runs just fine with Wine.
Does Steam tell you upfront before you buy the game if it’s DRM free, or is it always a happy surprise when you brand new single player game doesn’t fail to startup because it phoned-home and your Internet connection was down?
It does, kinda, there are warnings for games that require certain things like kernel level anti-cheat or 3d party accounts, although I think they should have an extra one for always on DRM which is particularly nasty and troublesome for people on a steam deck so there’s reason for them to warn on that.
But also, you have 14 days to return a game as long as you have less than 2h of play, if this is a major concern for you you can run the game offline and ensure it works otherwise refund it. There are also unofficial curators run by community that allow you to quickly see if a game is in those lists which is a nice community way to ensure weird cases are captured. Still would be nice to have more official stance from Valve on hard DRMs, hopefully with GoG coming to Linux they might have to care more about it, but we’ll see.
Often you don’t know or care your game won’t run offline until your Internet is down and you just want to play a game and it won’t run. Also some kinds of DRM are totally invisible until certain conditions happen (say, you upgrade components in your PC and now the DRM thinks it’s a different machine).
Even if without fail you install and test every single game you buy from Steam games for DRM before you actually play them (so as not to exceed the 2h), making sure you do so within 14 days of purchasing, and refund them if they do have such DRM, or for every single game you’re considering buying, spend time trawling through support communities upfront to see if they have such DRM, you still won’t know for sure if that game has some DRM that will stop you from playing it a later date - maybe the offline stuff only triggers after X days offline, maybe the DRM is doing the whole machine ID stuff and breaks only if you change enough or specific components in your PC, maybe it’s just something that cause needless problems running it under Wine, and for all those things maybe nobody that had problems with it wrote about them in whatever support forum forum you checked.
Unreliable workarounds aren’t actual solutions.
Meanwhile you can buy from GOG without such hassles or risks that you have when buying games from Steam to make sure they’re free of nasty DRM, a totally unecessary massive hassle as Steam could easily list for each game if they gave DRM or not and which kind of DRM they have if they do, but they choose not to.
My point is that with its current stance Valve is at best purposefully supporting anti-consumer stances from some game publishers which would suffer in terms of sales if their bullshit DRM was prominently signalled in the store listing for their games.
I don’t disagree with most what you said about Steam, I really wish they were more strict about DRM and disclosure of it, I think they have a lot to improve in that area, and you are absolutely right that just because there’s a workaround doesn’t mean it’s not a problem.
In fact the only thing I disagree with is this:
You do know GoG allows DRM on their store, right? And that you don’t have curators or similar to have a workaround, your only hope is to go through this thread https://www.gog.com/forum/general/drm_on_gog_list_of_singleplayer_games_with_drm/page1 to find if it’s listed there.
I’m not anti-GoG or pro-steam, I wish both of them to succeed because I want to play DRM free games on my Linux machine, but I feel that GoG gets a lot of good propaganda for things they’re only doing marginally better than steam.
Yes. Needing the Steam client to run would be considered DRM.
Not really. GOG has the moral highground on game ownership but Steam has it on hardware ownership, which I would argue is more valuable. I do wish Valve would do more against all of the terrible trends in the gaming industry but I’ll accept everything they’re doing to push forward an open ecosystem as a whole instead.
GoG doesn’t produce hardware, so that’s a moot point.
Owning your hardware means being able to use free software on it.