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Joined 3 years ago
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Cake day: June 12th, 2023

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  • That doesn’t follow. What I think you mean is that by defining the constraints so rigorously, you’ve basically solved the problem yourself. But that’s exactly the point. The LLM isn’t the problem solver, it’s the execution engine that does the wiring-up and the ticking of boxes. The easy part, arguably, sure. But still considerable effort that can be saved, and that effort may be better spent on the problem-solving + constraint-defining stage.

    Mandatory disclaimer that this is not a pro-AI post. I also don’t agree that this setup works, anyway. It’s a classic Bob Martinism, the idea that writing good enough specifications makes the implementation irrelevant; it’s the type of idea that is allergic to reality





    • update your system

    • delete your game’s wineprefix, it’ll regenerate and may fix issues from changing versions

    • lutris is not likely the issue unless you’re using its runtime and something is clashing with it. With proton-cachyos-slr, you should have lutris runtime disabled and prefer system libraries enabled. See here: https://wiki.cachyos.org/configuration/gaming/

    • wild guess, but new versions of proton-cachyos use ntsync by default which requires a kernel module that may not exist in your older system. I’m not sure if it falls back to fsync in this case, but that could cause issues. System update fixes this.

    • if you’re on wayland and using PROTON_USE_WAYLAND, the change to proton 11 may have broken some games. These typically would be crashes / white screens rather than lag. In this case you can disable PROTON_USE_WAYLAND or use the older proton 10 based version of proton