I once met a person that never drank water, only soft drinks. It’s not the unhealthiness of this that disturbed me, but the fact they did it without the requisite paperwork.

Unlike those disorganised people I have a formal waiver. I primarily drink steam and crushed glaciers.

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Joined 3 years ago
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Cake day: June 14th, 2023

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  • (5minute in) When you have a quest market or a minimap, the player doesn’t take in the gameworld. They’re not playing a game so much as they’re sleepwalking through it. It becomes a monotmous grind, there’s nothing stimulating or exciting about it. Go here, pick up this item. Go here, talk to this person, rinse, repeat.

    I hate minimaps with a passion and turn them off in games wherever possible. Otherwise I find myself playing the game primarily looking at the minimap, with the actual 3d world just being a background obstacle course I occasionally have to flick to. With it off I have a lot more fun, getting lost and learning new areas.

    Flicking to a pause menu map or similar adds friction but I have not found a better way (EDIT: the video touches on this, where a lot of modern games are broken without minimaps and quest markers. There are ways the designers can fix this, like partial maps. I want to make a game now with some shadily hand-drawn maps…)