I forwarded to someone I know who loves fighting style games, and has experience developing games. It sounds like a lot of people are willing to help with a varying level of topics.
My recommendation would be now to try to orchestrate everyone. If someone is offering help with artwork for example, have something they can work on; you may be able to get a full 3D model game if enough interest, I agree though that initially scoping for pixel art is a safe bet (maybe pixel art vs 3d model depends on device capabilities, or is an option you can toggle between). Make it collaborative so if multiple people for example have ideas about how to do the skill balancing (attack, defence, speed), they can all contribute to come together for the best implementation.
Good luck. Would love to see it on Apple/Android TV, Switch, and x86_64/ARM/RISC-V GNU/Linux. Make sure you figure out the right game architecture ahead of time to avoid issues later on (e.g. confirm if C++, C, Rust, or the Godot language is best for the project)
I forwarded to someone I know who loves fighting style games, and has experience developing games. It sounds like a lot of people are willing to help with a varying level of topics.
My recommendation would be now to try to orchestrate everyone. If someone is offering help with artwork for example, have something they can work on; you may be able to get a full 3D model game if enough interest, I agree though that initially scoping for pixel art is a safe bet (maybe pixel art vs 3d model depends on device capabilities, or is an option you can toggle between). Make it collaborative so if multiple people for example have ideas about how to do the skill balancing (attack, defence, speed), they can all contribute to come together for the best implementation.
Good luck. Would love to see it on Apple/Android TV, Switch, and x86_64/ARM/RISC-V GNU/Linux. Make sure you figure out the right game architecture ahead of time to avoid issues later on (e.g. confirm if C++, C, Rust, or the Godot language is best for the project)