• Ms. ArmoredThirteen@lemmy.zip
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    7 hours ago

    As a game dev, that sounds so complicated to implement. Showing numbers for what is currently happening sure, predicting what will happen and graphs and whatnot? I hope I’m not the one doing that

    • Elvith Ma'for@feddit.org
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      3 hours ago

      I’m with you, but I think they (large studios/publishers) may have that data anyways from their QA or when checking system requirements. They do not need to be completely precise. Even something like „well we’re using 6 GB VRAM, 4GB of that are textures. Increasing texture quality to the next tier is roughly a 25% increase in texture size, so it will probably take an additional 1GB of VRAM“ can go a long way to help gauging whether that setting might be bad for performance or not on your machine