jazztickets@lemmy.world to Linux Gaming@lemmy.worldEnglish · 19 days agoMeasuring input latency on Linux: X11 vs Wayland, VRR, and DXVK - Marco Nettmarco-nett.deexternal-linkmessage-square20linkfedilinkarrow-up1129arrow-down10cross-posted to: linux@programming.dev
arrow-up1129arrow-down1external-linkMeasuring input latency on Linux: X11 vs Wayland, VRR, and DXVK - Marco Nettmarco-nett.dejazztickets@lemmy.world to Linux Gaming@lemmy.worldEnglish · 19 days agomessage-square20linkfedilinkcross-posted to: linux@programming.dev
minus-squarestuner@lemmy.worldlinkfedilinkEnglisharrow-up1·18 days agoI guess 3ms would not be noticeable to most people. It would be interesting to see how this behaves at lower refresh rates. Loosing the same 1 or 2 frames at 60/144 Hz should be noticeable.
minus-squareAlteredEgo@lemmy.mllinkfedilinkEnglisharrow-up2·18 days agoYeah if it’s always 1 or 2 frames it would be vastly more noticeable with a more typical gaming setup. I didn’t even know people run games at 500 fps lol.
I guess 3ms would not be noticeable to most people.
It would be interesting to see how this behaves at lower refresh rates. Loosing the same 1 or 2 frames at 60/144 Hz should be noticeable.
Yeah if it’s always 1 or 2 frames it would be vastly more noticeable with a more typical gaming setup. I didn’t even know people run games at 500 fps lol.