Open any gaming PC, and chances are the blue icon of Steam is sitting right there on the desktop. Not hidden, not optional, but almost expected. Over time, Steam has gone from being just another launcher to becoming the default storefront for PC gaming, almost like a built-in part of the experience. The Monopoly Nobody […]
I’m “mad”. Their business model should be illegal. If you buy a game you shouldn’t be chained to their platform.
Go pirate it and live your best life.
I do want to clarify, though, that always-on drm is ass. Just, for now, in exactly how they’re implemented, with all of the built up good karma, it’s acceptable.
The real questions we should be asking are “why does it not suck with steam, but does everywhere else?” and “what can we realistically ask of steam to improve the experience?” and “is there a better alternative?” And “Why is it like this to begin with?”
How do we improve this without just whining? Because all things considered, Valve would probably work with reasonable requests, if you had a good enough idea.
Steam is not the problem when it comes to DRM. Steam offers a service, it’s the publishers who choose to use the always-on DRM.
Yes and no. When Valve first released Steam, there basically wasn’t anything like it. It was only for Valve games, it was required, and was basically always on DRM.
However, that also ended up saving PC gaming as a market and as a whole, because piracy was actually so rampant that publishers were looking at other options (consoles). So, when Steam as a platform showed being extremely successful at enforcing copyright protection but by offering the service of syncing your saves and letting you download the games you owned QUICKLY and repeatedly, basically eliminating the need for physical media, other developers eventually wanted in, and Valve eventually let some indie games on, which was a MASSIVE boon to their sales, too.
Then, other publishers wanted in, then they wanted their own digital distribution platforms, but then those platforms sucked and nobody wanted to use them, and those publishers whined a whole bunch (nobody seems to be able to figure out that you can’t do predatory shit and that you have to offer BOTH a desirable game AND a desirable platform, and those that have, realize it’s a lot of work and just go with Steam).
So, it’s not so much that Steam/Valve is the problem, it’s that they’re such a good solution, and that is hard/expensive to compete with. It’s not exactly simple, but it’s not exactly complicated.
You can publish on Steam without DRM. I don’t really know what point you are trying to make.
Well, firstly, that Steam, as a platform, is DRM. Not all DRM is always-on enforcement.
https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam
This. One reason I’m reluctant to purchase games on Steam is how impermanent it really is.
You buy a game in Steam, you can’t play it without Steam. Should Valve decide to cut you off or just stop existing, your games are gone. And switching to another platform leaves you trapped to play your previously purchased titles on Steam or buy it again.
This is not just a Steam issue, I have games I bought and will never be able to play because of DRM. Until laws change, this won’t change.
Indeed, Steam is just one culprit - yet culprit nonetheless.
Culprit in what way? It’s the developers and publishers that put the DRM on the games, not Steam.
Steam features its own DRM, ensuring games cannot be launched without it.
Steam has enormous leverage in the gaming market and could at least influence the devs to make DRM transferable between the publishing spaces (but that might hurt Steam’s bottom line).
Plenty of games release both on Steam and, say, GOG. GOG versions don’t feature DRM, Steam versions do. Why?
You are not required by Steam to use their DRM, it’s a service they offer. Publishers make the choice to use the DRM.
https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam