• DaleGribble88@programming.dev
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    7 hours ago

    Does R6S use steam integrations if bought through Uplay? Based on what I can find, the answer is no, and therefore valve shouldn’t be setting the price because, at that level, they have no involvement with the product.

    • vagrancyand@sh.itjust.works
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      7 hours ago

      It’s the same product. Ubisoft, at any point, can just stop selling on steam and redirect users to their own store and then have full pricing control. Epic did this with Rocket League. This is fully an option a multi-billion dollar company owned by a billionaire can do at any point. Being on steam is voluntary for all parties, because there are alternate streams.

      If you want to sell your product in walmart, you will be signing a similar non-compete agreement. If you want to sell your product at any competent store, you will be signing a non-compete agreement.

      Because there is no reason for a store to LET you use their platform otherwise. Your product isn’t that good. There’s 3k games released per month. You aren’t that important individually, or even as a developer. If you want to go the easy route, then like literally ALL PRODUCTS SOLD, you will need to sign an agreement like this.

      • DaleGribble88@programming.dev
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        3 hours ago

        It’s the same product.

        This is the part that is holding me up. Is it actually the same product? The version on Steam comes with server hosting, achievements, voice chat, etc. If I purchased the game through Uplay, would I still have access to those services on Steam? For example, many years ago, I bought “Dungeons and Dragons: Daggerdale” at Walmart, but it basically just came with an asset disc and a code to register the game on Steam. So buying it at Walmart gave me access to the same features as if I’d bought it directly from Steam. Does Uplay do the same thing?