I’ve written before about how November 2025 was an inflection point for coding agents—the point where Opus 4.5 and GPT-5.1 crossed a tipping point that meant their respective coding agents …
Most of them want to just create without learning how to. The problem is there’s a reason why it’s hard and takes time. It’s not enough to have a good idea, you need artistic vision to make the art to back it, logic to make the structure that holds it together and a ton of other pieces.
Thinking an averaging machine trained on thousand of stolen products can skip all those processes is dumb at best: you will create slop that will appeal to no one and probably will run like shit.
If they only understood that they are also doing actual damage…
Good luck competing with the 120000000 other sloppies lso made by people who were also capable of typing the prompt “can you make me a cool game and also make it really fun”
What is your value proposition? Why on earth would I pay money for this when we live in an age of entertainment abundance?
This is not where it is. It’s when the next person really does have a great idea, and doesn’t need to beg a publisher or spend thousands of hours honing an unrelated skill like blender to build a prototype.
“unrelated skill” except it’s completely related, knowing how to get exactly what you want out of 3d modelling software is a huge part of many games. That being said you don’t need to know any modelling to make a game.
They don’t care, they just want to make some easy money.
That, or they legitimately hate the indie gamedev scene, because they don’t make edgy flash game inspired stuff.
Like… Newgrounds circa 2002?
Most of them want to just create without learning how to. The problem is there’s a reason why it’s hard and takes time. It’s not enough to have a good idea, you need artistic vision to make the art to back it, logic to make the structure that holds it together and a ton of other pieces. Thinking an averaging machine trained on thousand of stolen products can skip all those processes is dumb at best: you will create slop that will appeal to no one and probably will run like shit. If they only understood that they are also doing actual damage…
Good luck competing with the 120000000 other sloppies lso made by people who were also capable of typing the prompt “can you make me a cool game and also make it really fun”
What is your value proposition? Why on earth would I pay money for this when we live in an age of entertainment abundance?
This is not where it is. It’s when the next person really does have a great idea, and doesn’t need to beg a publisher or spend thousands of hours honing an unrelated skill like blender to build a prototype.
“unrelated skill” except it’s completely related, knowing how to get exactly what you want out of 3d modelling software is a huge part of many games. That being said you don’t need to know any modelling to make a game.