• wltr@discuss.tchncs.de
    link
    fedilink
    English
    arrow-up
    2
    ·
    14 hours ago

    Can you elaborate on this? The first time I hear there are patents regarding some intuitive interface. What is that?

    Even if so, why not replicate the best of all similar apps, Affinity and Pixelmator too.

      • wltr@discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 hours ago

        What do you mean? I have no idea what to search for. I’d appreciate some links, or some unfolded explanation. Can you patent features? Sounds a bit absurd.

        Can I patent booting the OS from a USB drive? That’s a feature, isn’t it?

      • wonderingwanderer@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 hours ago

        All I could find is some statistical overviews without much detail, and a more list of recent patents which are all related to AI.

        Is there a specific feature that you wish was in the others? I don’t really understand the difference between UX and UI

        • wltr@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 hours ago

          Well, I do understand the difference between the UI and UX, but I have no idea what they are implying. I asked that question precisely because I have no idea what to search for.

          The difference between UI and UX is simple. The UI is just the interface: it’s how the app, service, anything, interacts with its user. The experience is … well, the experience of it. E.g. Gimp is awful at UI, but the UX is not that bad, because if you’d get some basic ideas, it’s quite useful, even despite its ugly UI. Sometimes it’s not that easy to distinguish one from another, that’s why the two are usually combined. Interface can be pretty, and most people would call it good, but the experience of using it could be just terrible. Also, experience is what transfers from your experience, so, for a graphics editor, it’s expected that it would follow some de-facto conventions, even if they’re pretty stupid. Once you’d delve into it, it gets difficult to separate, but if we’d simplify, I’d call a UI is just how it looks, and the UX is how it works. At least that’s how I see it. If there’s someone who can explain these better, I’d appreciate to be corrected.