cross-posted from: https://beehaw.org/post/28095114

Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.

But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.

  • TheTechnician27@lemmy.world
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    26 days ago

    “The truth is, we spent a long time trying to tell this game’s story with cutscenes made entirely by our own hands,” the statement goes on. “The results were devastating every time. We came to believe we could not properly deliver this game’s complex, difficult narrative that way, and that is why we turned to AI. But if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings.”

    Man, if this is true – that they agonized over the cutscenes but decided they couldn’t and that AI would be better* – then I feel legitimately bad for them.

    I went in assuming it was strictly a lazy “ah, fuck it” kind of thing, but even though this still wouldn’t be acceptable, it seems like this team really is hard-working, cared about the final product, and actually did think AI could deliver a good experience. Deluded, but that seems like part of a larger culture of delusion in SK.*

    * Notably, the article remarks on how sentiment around AI in South Korea is vastly more positive than e.g. the US.

    • OrganicMustard@lemmy.world
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      26 days ago

      That’s basically a statement for the press to try to minimize damage. He even said they had the cut scenes done and later replaced them with AI. Bullshit.

      Unless AI takes one more leap and reaches a point where no one can tell the difference, what I believed was still closer to an ideal than a reality.

      They are mad they got caught and it’s the AIs fault for not being good enough to hide it.

      • TheTechnician27@lemmy.world
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        26 days ago

        it’s the AIs fault for not being good enough to hide it.

        “if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings.”

        The director literally outright says it’s their fault for using the tool.

        And what do you mean “got caught”? It’s very obvious. They mistakenly thought most audiences would enjoy it, not that audiences wouldn’t notice. Which makes sense given the overwhelming difference in the perception of AI between SK and the West. He even outright says he expected people to notice: “I expected some of you would be disappointed by our use of AI. I did not expect it to become this big.”

        • cantstopthesignal@sh.itjust.works
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          26 days ago

          The very first thing you need to become an artist is a sense of taste. Everything builds from that. If in his judgment he thought that art looked good enough then what does that say about him as an artist.

        • OrganicMustard@lemmy.world
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          26 days ago

          What game with slop have people ever enjoyed? They are not that stupid.

          If using a “tool” is wrong, then the fault is the “tool”.

          • TheTechnician27@lemmy.world
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            26 days ago

            Please open this article, Ctrl+F down to “% who say the increased use of artificial intelligence in daily life makes them feel …”, and tell me which country is at the very bottom, with 16% “more concerned than excited”, 66% “equally concerned and excited”, and 22% “more excited than concerned”.

            It’s like you’re refusing to understand the concept of a cultural barrier.

            • 🇨🇦GreenBeard🇨🇦@lemmy.ca
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              26 days ago

              I guess that’s a problem for the Korean game industry then. If you want to sell to the international market, you’re going to need to do some research. Not doing so is wilful blindness. No one in gaming doesn’t know that globally players absolutely hate detectable AI anything. Just including AI in your process makes people uncomfortable. Expecting a major part of your game to be entirely generated content and that just being overlooked takes some pretty delusional confidence.

    • Courtney (she/her/they) @lemmy.blahaj.zone
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      26 days ago

      I’d rather see the “bad” things than Ai.

      Honestly if the rest of the game is good, I would rather have some napkin sketches, or a computer based paint software.

      • TheTechnician27@lemmy.world
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        26 days ago

        I’m 100% with you. Bad art with genuine effort put into it has a charm of its own. I understand the team’s mistake, but it’s still a mistake.

        • Soggy@lemmy.world
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          26 days ago

          “Sentinels of the Multiverse” is a fairly popular board game (within those circles) and it looks pretty rough. Pokemon S/V got rightfully dunked on for looking like shit but it still made a bunch of money. “The Case of the Golden Idol” is highly regarded. Runescape.

          • Holytimes@sh.itjust.works
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            24 days ago

            No one really gave pokémon any s*** for the art. They gave s*** for the performance such as like the pop-in and reused assets.

            But the actual art is fine. No one really had issue with that. It’s pokémon for heaven’s sakes. Not crisis.

            That’s why people got mad. It’s basic 3D models in really simple backgrounds and it ran like s***. There’s no reason for something that looks like pokémon to run poorly.

          • ltxrtquq@lemmy.ml
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            25 days ago

            I think pokemon was so heavily criticized partly because it’s developed by a veteran studio that really should be able to do better. And the way it looked bad wasn’t so much the art style, but how it was loaded into the game.

            You had a lot of pop-ins, things not being animated in the distance, and every npc using the exact same animation at the exact same time, as well as some truly uninspired textures out in the wild.

            Gamefreak is clearly capable of better when you look at Beast of Reincarnation or Little Town Hero, they just don’t seem to care about pokemon anymore.

            • Soggy@lemmy.world
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              25 days ago

              Effort, talent, technology, taste, there’s lots of reasons for something to look bad.

        • Verat@sh.itjust.works
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          26 days ago

          Most obvious example I can think of is Cruelty Squad, the art style is intentionally eye-searing there though.

      • Zexks@lemmy.world
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        25 days ago

        No you wouldnt. 4 decades of whining and bitching by gamers have proved that. There is no winning with this lot.

      • r1veRRR@feddit.org
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        25 days ago

        Do you genuinely believe this is true for even just 10% of gamers? 10% of people? I’m not saying I disagree, I just don’t believe any relevant amount of people give a damn about the purity of art for most things.

        Most art the average person interacts with is mainly utilitarian. Marketing and porn is probably like a good 80% by mass. As long as the art does it’s job, I just don’t believe most people give a fucking damn.

        • Holytimes@sh.itjust.works
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          24 days ago

          You’d honestly be hard for us to find even 1% of the population gives any real f*** about the source of art. They pretty much only ever care about the actual final result and maybe at most a name attached to it because it’s of value in some nebulous fashion. Not the reason why that value is there. Just that it has it.

          Hell honestly, most art is utilitarian. You’re entirely right on that. It’s made to serve a purpose either for the artist themselves or for the person consuming it. Most communal forms of art are made as a way to do something more efficiently or as part of a ceremony to accomplish something.

          Art for Art’s sake is kind of an extreme rarity.

    • MolochHorridus@piefed.social
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      26 days ago

      Why not hire people or another firm to do the cutscenes then. You know, professionals who have learned and perfected their craft. Professionals you don’t have.

      Backslash shouldn’t have been a surprise.

      • AlteredEgo@lemmy.ml
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        25 days ago

        Money. Capitalists have it. Developers need it.

        How do you not understand this. You and 14 other people.

        “Oh just spend a million more on this and delay the release!”

          • AlteredEgo@lemmy.ml
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            24 days ago

            Presumably they didn’t have that much money, because game developers do it for the love of the game. To create something new. So you’re basically saying they should better have abandoned their project.

            It would have died quietly, and nobody would have given a fuck.

    • Amnesigenic@lemmy.ml
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      26 days ago

      It’s bullshit, they experienced zero agony, they skipped from trying it themselves straight to AI without bothering to just pay real artists because they’re cheap.

    • Eggyhead@lemmy.world
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      26 days ago

      Still seems like a cop-out.

      If they had intended to do it manually in the first place, I don’t see why they couldn’t just use AI to help generate a number of rough outlines to help conceptualize a solid template that satisfied their needs before investing their time into it.

      • willington@lemmy.dbzer0.com
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        26 days ago

        AI could maybe help stress test the game before the final release. If AI were used like that, the game itself would likely not be considered slopified.

        The dirty data centers, the RAM chip grab, the widening divide between the haves and the have nots being exacerbated by the billionaire AI ownership, these problems have to be addressed before I can even consider the other issues. AI as tech is usable, but as a socioeconomic phenomenon it is hugely problematic.

        • Eggyhead@lemmy.world
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          25 days ago

          Sorry to burst your bubble, but the anti-AI crowd has every right to be as rabid as they wish. AI proliferation has been an immense boon to a few who work in some hardware and software fields, while causing an immeasurable amount of collateral damage elsewhere. The cost-to-benefit is extremely disproportionate depending on who you are, where you live, what you do, etc.

          Regardless, this is a free market. If people don’t want to buy games with AI in them, it does not make them “rabid”.

          If you choose to utilize AI to help you construct your product, expect people to have feelings about it and budget for it. That’s it. It’s a small ask against the millions of other people who have been forced to completely reassess how things are done in their respective fields in order to account for rapid AI disruption and interference.

    • WhyJiffie@sh.itjust.works
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      26 days ago

      Man, if this is true – that they agonized over the cutscenes but decided they couldn’t and that AI would be better* – then I feel legitimately bad for them.

      even then, you use the AI output as inspiration, not as the end product…

    • k0e3@lemmy.ca
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      25 days ago

      How could AI possibly tell a complex story better than a human could? It sounds like bullshit.

    • DupaCycki@lemmy.world
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      25 days ago

      Interesting context, but that statement sounds so fucking stupid.

      “Welp, we tried so hard, but just couldn’t portray our art in the best possible way. So naturally, we turned to the soulless machine that fails at generating anything resembling art even if you tell it to do a 1:1 copy of a real art piece.”

      • zarkanian@sh.itjust.works
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        25 days ago

        LLMs can make stuff resembling art. I’m not interested in it, though, because a human didn’t make it. What makes art art, what makes it interesting, is artists.

    • qarbone@lemmy.world
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      I was thinking the same but I have so many questions (that I don’t care enough to research).

      How big is their team? Could they not find any competent artists? Could they not afford any competent artists? Could they not afford to upskill any of their current team, like getting them lessons in whatever was relevant?

      It seems like they were just shallow and wanted a “classically” pretty product right now. And that doesn’t engender much sympathy.

      • TheTechnician27@lemmy.world
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        25 days ago

        How big is their team?

        If a few paragraphs of reading into the article we’re supposed to be discussing is too much, I’m not sure why you’re here trying to discuss it.

        • qarbone@lemmy.world
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          I’m not here to “discuss” anything about the article. As I said, I don’t care enough about a game studio sinking their project with genAI to do research.

          When I don’t care about the topic, I skim the comments to see if there is any hidden merit to reading. While doing so, the comment resonated my initial feeling of pity, and I shared my perspective on specifically the quote and comment I just read.

          Satisfied? Have I engaged with content in a way you’ll allow now?

    • lastlybutfirstly@lemmy.world
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      The hate on this game is where anti-AI becomes Butlerian Jihadism. I hate that AI is being shoehorned into where it shouldn’t be and shoved down our throats like bloatware to hurry up and justify the trillions of dollars mindlessly invested in it. But to deny indie and solo devs this tool is cruel.

      Also, I find this mindless anti-AI hate ironic when there’s a big heading in the side panel here listing Approved Bots. Forums prior to Reddit didn’t allow bots. For a reason. Maybe look into that first?

      • luciferofastora@feddit.org
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        25 days ago

        Tell me you don’t know Dune without telling me:

        The hate on this game is where anti-AI becomes Butlerian Jihadism

        to deny indie and solo devs this tool

        this mindless anti-AI hate

        You haven’t the slightest clue what the BJ was about if you equate it with non-violent expression of opinions, denying indie devs a tool and call it mindless hate.

        To catch you up, the premise as outlined by the Reverend Mother:

        “Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them.”

        The people using thinking machines that were targeted by the Butlerians weren’t indie devs, nor solo devs, nor other “small people”. It also wasn’t a harmless creative tool.

        They were technocrats using it to enslave people.

        I think it’s quite understandable that people would resent enslavement. That’s not mindless hate, that’s a quite natural desire to be free. You wouldn’t call abolitionists “mindless whip-haters” either, would you?

        And the result wasn’t a few people speaking out against these users of thinking machines, but a century of bloody revolt until they had destroyed not just the AI, but also all other machines with even simple logical components.

        The vast difference in both scale and nature between this criticism of a particular kind of thinking machine we don’t like (GenAI) being used in making programs for a thinking machine we do like (computers) and a slave revolt turned all-out war of annihilation against calculators makes this comparison just plain bizarre.

        • lastlybutfirstly@lemmy.world
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          25 days ago

          Tell me you don’t know Dune without telling me:

          Tell me you know Watsonian Dune but don’t know Doylist Dune without telling me. To catch you up:

          I was being satirical. And so was Frank Herbert. The Butlerian Jihad and resulting mentats and navigators, groomed from childhood by what are essentially cults and turned into things either barely resembling humans or not resembling humans at all, using endless amounts of drugs like spice and sapho juice along with other ghastly techniques because it was now morally wrong to use computers is a critique of overzealous revolutionary movements that turn into religions.

          The Dune universe is a grotesque dystopian future. And the Butlerian Jihad forced humanity to jump out of the frying pan and into the fire. I see the same thing happening today with the current jihad against the machines bubbling up.

          • luciferofastora@feddit.org
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            25 days ago

            a critique of overzealous revolutionary movements that turn into religions

            Sure, but which movement are you drawing a parallel to?

            The ones that promise to catapult humanity into a golden age of AI if only we turn over control to their weighted random generators, inspiring a cult of followers zealously overturning all social norms of respect and transparency, complain about attempts to protect your art from being stolen and requirements to disclose the use of AI?

            Or the ones expressing their concern at the reckless fervour with which the former seek to sacrifice our future, our humanity and our lives to their silicon gods?

            I see the same thing happening today with the current jihad against the machines bubbling up.

            I haven’t seen any of the sceptics equate the AI used for surveillance or to rob humans of their livelihood with other types of machines. I’m sure there are some that would eliminate all forms of automation, but I don’t get the impression that the bulk of people is opposed to bots in general.

            Hell, there is a significant subset of the anti-AI communities I’m in that acknowledges potential applications of LLMs. It’s when humans suffer from their abuse, paying the price for other people’s delusion and greed, that we take issue.

            In this instance, the game gets hate because it’s a product of a technology we consider harmful. We don’t want to encourage use of that technology. Is that what you mean by Jihad?

            • lastlybutfirstly@lemmy.world
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              25 days ago

              Sure, but which movement are you drawing a parallel to?

              Two of the three, one of which you didn’t describe and is raking this indie studio over the coals and trying to destroy them. I’m concerned about the tech bro cult who think they can fire their human employees and have AI make brakes for airplanes without human supervision. But that doesn’t mean it can’t be used at all.

              I’m a solo dev working on a boomershooter and there are brutal screams I want from the monsters when they burn that I’m just not going to get from human voice actors off of Fivver, with my no-string budget. I stumbled upon some AI videos with the screams I want and see it as a possible path to fulfilling my vision. But with this raging Butlerian Jihad, looks like I’m going to have to give up on that vision and settle for something much much much less.

              There needs to be a level headed middle way of thinking about AI but the world today is constantly being divided into a false dichotomy, a black and white Manichean battle between good and evil. Judicious use of anything, including AI, is possible.

              In this instance, the game gets hate because it’s a product of a technology we consider harmful. We don’t want to encourage use of that technology. Is that what you mean by Jihad?

              Yes. Because the tech isn’t harmful. Just because there’s a bunch of psychos who kill people with hammers doesn’t mean people who use them to build houses should have their construction company financially destroyed. That’s mindless and cruel and it’s the wrong hill to fight for.

              • luciferofastora@feddit.org
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                24 days ago

                I should be more precise: The thing I consider harmful is the use of GenAI in producing media content.

                I get that a small budget is an issue, if you can’t find volunteers helping you out. The problem is that the same method you’d resort to as a substitute for expensive human work is used to put humans out of jobs by people and companies that could afford that expensive work, but don’t want to. It cheapens the end result because it takes a shortcut around the work other people would have put in, and it harms people’s livelihood along the way.

                I’ve seen endorsements of GenAI for mockups, a quick way to visualise ideas and see if that’s a direction you want to head in. Once you’ve found something to work with, using it as inspiration for human creative work is fair game. Ultimately, that’s what artists do anyway, whether they want to or not: taking inspiration from the sum of other people’s work they’ve seen and engaged with. The important part is that the result is crafted with human care and effort, and that we appreciate that effort.

                That last bit is what Alive Inc. is being dragged for here: They couldn’t figure it out with human work, so they gave up and took the shortcut. And when called out, they didn’t understand that it’s not about the quality of the result alone (though that leaves a lot to be desired as well), but about the value of human creative endeavour.

                Is GenAI really the only way to your vision? Sound effects have been able to achieve insane things long before GenAI became so popular. I obviously don’t know what you’re aiming for, but isn’t there some way to work with distortion, layering, pitch shifts or other sound editing methods to produce the kind of scream you want through human effort instead?

                If you can’t find a human way to get that effect just the way you want it, that sucks. I get the dissatisfaction of falling short of your expectations. Note it down for a potential future update if the game nets you enough to pay someone for it or catches the eye of someone willing to contribute out of enthusiasm. Until then, as the various comments in this comment section have asserted, people will probably prefer authentic human imperfection over fake excellence.

                In conclusion, the “Jihad” comparison only works if you think AI-generated content is equal to human made in value. From that position, people hating on machine work are doing so mindlessly. But that’s a difference in premises we need to be aware of: It’s not that we’re missing the mark, it’s that we’re setting the mark differently.

                So if there’s a point to argue, it’s whether people are right to consider GenAI-usage for producing content harmful (and I’ll concede that my previous wording was too general; the issue is ultimately that human work is being bypassed rather than augmented).

      • luciferofastora@feddit.org
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        25 days ago

        Separate comment because separate point:

        I find this mindless anti-AI hate ironic when there’s a big heading in the side panel here listing Approved Bots.

        First off, there’s a significant difference between anti-GenAI and anti-Bot. The term AI has been thoroughly diluted, to the point that we need to infer from context just which kind of AI is the subject. In this case, it’s GenAI, which isn’t the same as deterministic bot logic “AI”. As for the bots in question:

        1. L4s seems to have been used for filling the community with content until some two years ago and has been dormant since.
        2. autotldr used clearly documented algorithms to pick out likely key sentences from news and has also been out of service for two years.
        3. PipedLinkBot apparently doesn’t even exist any more. I vaguely recall it having some high-profile incident, then never saw it again.
        4. wikibot was a utility for quoting Wikipedia sections to save people a click… and also hasn’t posted in over two years.

        So I’m not sure what your point is. None of these are GenAI, and all of them have long stopped operation. Sentiment shifts over time, and I guess it shifted against them at some point. The section is thus clearly a legacy holdover from a time when the topic wasn’t as present in people’s mind.

        If you want to hold the fact that we used to think differently about one thing than we now think about another thing against us, that’s just a non-starter of an argument.

        Forums prior to Reddit didn’t allow bots. For a reason.

        Clutter, spam. If your threads are paginated and linear, bot spam makes it even harder to follow conversations, particularly if it’s spamming ads, which was rather unpopular at the time.

        In a tree-structured format where you can collapse comments and branches you don’t care for, novelty bots are less disruptive.

        Additionally, utility bots have been a thing on some forums too. It was never about “computer bad”. We just didn’t want to deal with bad computers. We also didn’t want bad humans.