I’m glad we at least have moved on from people outright denying Valve does this to defending Valve doing this.
Why did the dev have to increase the price elsewhere to “match the price”, instead of matching the price to $7 on Steam?
You’d have to ask the dev, but obviously Valve takes 30%, while the dev would get 100% on its own store. If there’s a publisher involved, and publisher contracts often cover specific platforms, the dev would get much less than 70% on Steam.
Comparing Steam to traditional stores is incorrect. Even Valve’s own argument in the same Wolfire case was that monopoly power requires a market share of 75%, which Steam exceeds.
As I said, we don’t know the terms of their publishing contract, if any, so that would be a baseless assumption to make. I could also flip your argument and say they might not even want to sell on Steam, but feel forced to because of its monopoly power. It’s one of the points of the class action lawsuit.